![]() ![]() We had to go in and up-res where needed and re-work shaders and rigs. “Their pipeline is very different from ours,” notes Butler, since Digic typically renders in Arnold while Blur uses V-Ray, “but we were able to get a lot of their hi-res assets. We were able to get the 3D assets in 3ds Max, create dimensions based off of those which went into the stage.”īlur leveraged character and set designs based on previous work by Digic Pictures, which had produced several Assassin’s Creed cinematic pieces. ![]() “On stage they actually built these objects based off the dimensions of our 3D props. Teams of mocap artists and stunt performers carried out mocap at Just Cause in Marina del Rey, with Butler noting there was significant amount of parkour type moves and heavy interaction with on-screen objects. This informed the shots and action that would be required – with much of the assassin and other character movements and stunts achieved via motion capture. Working with director Joe Kosinski and armed with some storyboards, Blur launched into an animatics phase for the trailer. ![]() “Part of the game is the multi-player ability so what we were trying to do with the trailer was to show this gigantic river, this flowing massive crowd of assassins and all the different kinds of variations you can create with them.” These variations came from contest winners after more than 1,400 online community members submitted their own character designs for the assassins (more on how Blur implemented these designs below). “The concept was a flowing river of assassins,” says Butler. We find out from Blur CG supervisor Darren Butler how this work was completed, step by step. Added to that was a ‘Gigapan’ image delivery that allowed users to pinpoint assassins amongst the crowd of creations. For the project, Blur was called on to produce a :60 trailer showcasing a 1780s Paris setting and hordes of assassins, and then also deliver scenes that incorporated online community generated character designs for an interactive version of the trailer. But a recent spot to promote Ubisoft’s new Assassin’s Creed: Unity release pushed the boundaries of Blur’s already impressive capabilities. Blur Studio is well known for its dynamic, intricate and engaging cinematics work. ![]()
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